Thursday, September 29, 2011

Slice the Orange, Cut the Pastry, Anarchy is for Beginners

So as for our reading assignment, I chose to read the Headmap Manifesto, a pretty long, but worthy read because it gets a lot of it's points straight and to the point, considering the massive material that is complied.

Here are a couple of ideas that stood out as I drudged through this art manifesto:
-Locative media tries to distance itself from net art
-We are using mobile devices to coordinate places itself from net art
[From our eye, we can only see limited space around us, not what the mobile can function as an aerial eye of the land surrounding us.]
-"We make money, not art."
[I've heard of this quote before somewhere. If the possibility of researching new technologies in order to further advances to faster labor, thinking, etc., then we could find quicker ways of making works of art. We can build machines that are more efficient and quicker than a labor's/artist's hand.]
-Locative media is either annotative (virtually tagging the world) or phenomenological (tracing the action of the subject of the world.)
-It's a social knowledge on a landscape. Audiowalks, space is agitated, history of the place played back to them (alive without unseen history, stones, layers).
[Hearing someone's voice through these audiowalks gives you a sense of perspective of history, a sense of visuals that are stuck within the location's past, but time changes, people shift, but the voice telling it's history will be stuck, reliving the past.]
-Web lacks concept of identity. You may have an address (email, phone #, function as a persistent extension, of you, collecting and facilitating the exchange of messages), but they don't facilitate more sophisticated transactions on your behalf. Webpage is state entity, a symbol, rather, than a transaction mediating entity.
[I feel that this is a pretty good description of the web, which describes that the web doesn't have a brain, it cannot function as a full human being, but it can replicate it. A human being grows, thinks for itself, shares ideas; the web does all of the same things, expect we're the ones making it function. It lacks depth in human emotion and voice. It does not sympathize or empathize. It's function is to give a stifle of external communication that we could not otherwise get when communicating with an international audience. The web is a rational being, not a romantic being.]
-Leave a note at a geographic location.
[There are certain things that we psychologically leave traces of ourselves geographically in terms of one's memories, but physically, we input a memory into a human being, thus leaving a "note" on the person's life. Sometimes the note, whether it be a sticky note or a permanent scar to name a few, it can stick with us for long periods of time or not much.

In terms of geographic location, as populations change, buildings rise up or blown away for any reason, the only thing that is left of the "note" is how we interpret it in terms of size, event, or meaning of loss or gain (Holocaust museums, concentration camps, World Trade Center, hospital where a birth of a newborn was).]

I also read Locative Media in Brazil by Andres Lemos, which focuses on how location-based technologies could improve social networking, shifting towards to a industrial labor economy, and spreading ideas in a now, newly industrialized country. Compared to the reading of the Headmap Manifesto, seemed to be quite engaged in the reading because of it's discussion on how a developing country is expanding its technological endeavors. Here again, are some points that I found interesting in this article:

-Place is no longer a problem of accessing and exchanging information in cyberspace "up there", but an opportunity to see things "down there".
-Public interventions could occupy advertising panels, creating tension between the market and the "world of life."
-Electronic annotation is like electronic graffiti that allows people to speak about their urban environment.
-Locative media could generate forms of social appropriation, citizenship, and sociability through locative media.
-The desire to find and locate everything is a way to rationalize space and to shut down the possibility of surprises. It's technical way to fight the fear of the stranger and the imponderable.

Tuesday, September 27, 2011

QR Code Culture Jamming

I've always wanted to continue my Culture Jamming project from ART 410: Conceptual Strategies in some form or another, but I couldn't find the right means to do so. Now with the concept and idea of QR codes, I feel that this would be a better way to express my creativity and dissatisfaction over certain corporate entities by making my work more of a mystery to the public eye, without the exact reason as to what the QR code would turn out to be.

Placing QR codes in public space gives me a sense of security, compared to placing an actual logo close by (see blog post), mostly because the public (and probably the authorities) won't get to see me posting questionable logos on the spot. Instead, it gives me more leverage of anonymity to simply places the QR logos or better yet, sneak in the codes around the possible perimeters (stores, etc.). It would be a bit more easier to make multiple copies of the codes and distribute them easily (I won't say how; maybe for morally good reasons).

The question to this is whether the public that have smartphones, who also have barcode scanning apps on their phone, are willing to point their cameras to the code.

I have created a new logo just recently, which is a modified Gamestop logo:

When a video game screenshot was posted, one poster decided to troll and ask "is this Battletoads?"

The game is considered one of the hardest of all time, often causing players to quit within the first three levels. The story concerns a woman dressed in leather known as the "Dark Queen" kidnapping a princess as well as one of the Battletoads known as "Pimple". It is up to Rash and Zitz to save them.

The meme took on a new life in 2007 when /b/ decided to call over 40 Gamestops asking to preorder Battletoads for Wii. Unfortunately for the employees within, there had not been a Battletoads game since the mid 1990's. This caused confusion to employees. This confusion would turn to rage as btards kept calling. Gamestop eventually told employees at a conference to handle the calls politely so as to protect the image of the chain. This came after some employees had yelling fits over the phone. [1]

For years, I've heard about this certain meme around the internet and on cable television, mostly on shows that feature video games (e.g. G4, Spike). It was sort of funny to hear about how people were calling Gamestop to pre-order a game that never existed, or the fact that the meme was mostly done to create self-gratification over oneself, as the origins of the meme came from 4chan, a well-known image chatboard, known for its anonymity, an advantage which internet users use to make deviant attacks online, as well as in real life.

I honestly feel sad that there seems to be less of a political or good purpose to specifically call people endlessly to create misfortunes for others just because it sounds fun. That's probably my inquiry about culture jamming: is the purpose of culture jamming to question our sense of space and mind in today's world, where consumption has been a factor in our lives; that U.S. corporations have dominated our ways of thinking in terms of symbols (McDonald's Arch's), places (DisneyLand), people (Michael Jordan), thing (Paris Hilton), etc.? Do we, as consumers, have to question or just simply be fed, question less and less, and that would be our meaning of life?


Reference

And here are the QR codes from my previous project and current:

Abercrombie & Fitch
A & F Kids
Hollister
Diesel Clothing
Old Navy
Gamestop
UPDATE [10-3-11]:
So I finally got the chance to post some of the QR codes in public. From the first two photos, I posted the 'Diesel' and 'Abercrombie & Fitch' on October 2, 2011.

Friday, September 23, 2011

Second Life and Locative Media

So I'm currently taking Advanced Projects in Visual Communication Design (DAI 627), a class being taught by professor Jane Veeder of Design and Industry. The class is taught once a week on Fridays, where students are joined together, bringing their laptops in order to explore into the world of Second Life, which will be doing our research for the majority of our semester.

We have also done a navigation event, in which, we, as a class went onto Second Life and explored certain areas, like the Grand Canyon, the Wall of China (I believe), and a small island inhibited by illuminating plants and trees, alluding to a fantasy world of the movie Avatar (2009), only that the most of the scenery was grayscale.

I have posted my experiences of exploring the Grand Canyon on my DAI 627 blog.

One thing I found very surprising about how to view of world by the use of mapping is an embedded version catered to the world of Second Life.

Wednesday, September 21, 2011

Ideas for First Project

I have a couple of ideas so far as to what I would like to do for my first project:

-Create a hidden QR Code Art Gallery around the SF State campus.

-Create a narrative by combining tracks made by the Garmin GPS and a storyline from a mystery novel.

Thursday, September 1, 2011

Scavenger Hunt QR Code

Scavenger Hunt for standing in line on campus

1) find a Where’s Waldo look-alike [20 pts]

2) guy with a beard [5 pts]

3) someone with at least 3 different colors of hair [10 pts]

4) take a pic of loud talker/ obnoxious phone user [5 pts]

5) 3 or more people together who are dressed alike/ look the same [15 pts]

6) someone purchasing 2 or more textbooks [5 pts]

7) get somebody to stand on one foot and say the pledge of allegiance [15 pts]

8) cut in front of someone who’s busy texting and see if they notice [25 pts]

9) ask someone on a date (confirm with pic or digits) [25 pts]

10) buy something for the person behind you in line (pencil, pack of gum, etc) [20 pts]

11) get someone to join you on a social network (twitter/ facebook) [10 pts]

12) find a man wearing pink [5 pts]

13) start a sing-along (upload video) [25 pts]

14) a bearded lady [25 pts]

15) a ninja (super high points) [25 pts]

16) name that tune (video) [10 pts]

17) find someone who knows who is our Secretary of State [5 pts]

18) how many ounces are in a gallon? [5 ounces]

19) How many bones in the human body? [10 pts]

20) image of historical figure/ famous artwork and see if people know who it is/ what it is [5 pts]

In theory, the original QR code would link users to a scavenger hunt list they can do while standing in line someplace on campus, such as the bookstore or bursar’s office. If developed further, the users could link to a webpage that would allow them to upload photos and videos of their finds on the hunt. The different items on the list would have points associated with them, so the hunt would be competitive.