Wednesday, August 24, 2011

Exploring Locative Media


Soundcities is an art project created by Stanza, an artist working with painting, prints, new media, etc. This map contains sounds from certain locations of areas, which are uploaded to the Google map. The map includes sounds from San Francisco and by the looks of it, a majority of the sounds mapped come from downtown. I checked out most of the sounds and they don't seem to feature Fisherman's Wharf, Golden Gate Park, the Presidio, or even he Southern parts of SF, which is unfortunate.

Playground-Maker is a platform app that can be used to create GPS-based games. There seems to be a lot of potential in making location-based games expendable for anyone, looking from the video featured on the front page, the palette looks simple to function. Unfortunately, when you try to sign up or log in, the website is in French and that it only works with the iPhone as of now.

The Last Guy
Here's a video game for the Playstation 3, where satellite maps play an important role in terms of its gameplay setting. The premise of the game is that you play a zombie who comes the Himalaya Mountains and is working for a rescue force team to lead out survivors in major cities hiding from weird creatures that infest the city streets. Your primary objective is to gather the survivors hiding in buildings, navigate your way to the city that is limited to you and gather them while avoiding the dangerous monsters, which will break off you party if they come into contact with the crowd you're saving (unless you touch one of them, then the game is over), and take them to a designated safety area, or the Escape Zone. Using the elements of actual aerial photography and using that in a game makes for an interesting concept on using images or elements from the real world and placing them in a "fun/interactive" setting.

There is also a student named Amelia Aviles who previously took the locative media class last year and here is some of her work in relation to locative media. In this image, she shows her idea of stress mapping as she waits for the MUNI train that never came, which she becomes frustrated by walking in a form that almost resembles an abstract of a certain female anatomy [Link]:
She paints a picture of stress in a person who seems to be frustrated in what looks to be a mundane situation and setting and relating that to the female anatomy (inside and outside the body, born with and surgically created).